Making a New American Nutcracker

Designing a Spectacle
Production Designer Julian Crouch’s design concept and making the tree grow.
TRANSCRIPT
- Scrim is lit full front, so you see this image, but then
the lights that are on that glow through to illuminate--
- [Narrator] Crouch's design ideas for the new Nutcracker
were inspired by cartoonist Winsor McCay.
His drawings are from the early 1900s.
- You look at Winsor McCay's drawings,
and you're seeing these fantastical buildings
that are sort of classical, and sort of theatrical.
And, of course, that's exactly what the World's Fair was.
Fantasy cities and utopias.
They were dreaming big.
It was never real, in a way.
This is actually just like a Winsor McCay thing.
Woke up and it was all a dream.
- [Narrator] The design team worked out a plan
to grow a tree the likes of which had not been seen before.
- If you're doing The Nutcracker,
the tree has to grow, no two ways about it.
"The little tree shakes and vibrates and begins to grow.
"With a puff of smoke, it grows to enormous proportions."
Do you want to talk about how this is gonna happen?
- It's like a multi-stage thing, how it grows.
- [Julian] It starts with we're seeing the shadow
of the tree.
(dramatic orchestral music)
It starts to grow within shadow.
- It's a puppeteered piece,
and the shadow screen gets pulled down,
and then the scenery opens.
- If you see my arms, you start to see a triangle.
That becomes the top of the tree.
- So as the tree grew, grew, grew, grew, grew,
a video projection can stay exactly with the tree
as it grows like that.
(dramatic orchestral music)
- We then overlay on to that, and try as best we can
to create a seamless transition
between his world and our animated world.
We started with filming Basil's puppeted tree,
and then animated that thing that we filmed.
(dramatic orchestral music)
- And my job is to not mess it up.
(dramatic orchestral music)